Welcome

Classroom

INTRODUCTION
We provide a simple, easy workflow for students to learn how to animate using motion data in the classroom. After some basic setup of Maya, students can simply drag-drop character rigs, targets and motions to create their own custom animations. With our workflow it is possible for an undergraduate college or high school student to start animating with many different motions in less than 5 minutes.

THEORY
The basic theory of motion-based animation for the classroom includes three parts:
1) Rigs – These represent completed character models with skin and bones. Some are provided here.
2) Targets – These represent motion capture systems. One is provided here.
3) Motions – These represent many physical motions. Many are provided here.

QUICK GUIDE TO MOTION ANIMATION
The following is a Quick Guide for Motion Animation in the classroom (.pdf):
Quick_Guide_to_Motion_Animation.pdf

MOTION ANIMATION TUTORIAL
For a more in-depth look at Motion animation, check out this video:

Animation for Motion Capture
This video shows how to animate using motion capture data in Maya. After applying a Target to a Rig, you can then animate using multiple Motions. The video also shows how to blend and combine motions.